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Reallusion metahuman
Reallusion metahuman







reallusion metahuman

The system uses five source texture maps (normal, crease, ambient occlusion, skin redness and a flow map) from which Character Creator calculates three derived 4K maps: diffuse, normal and roughness. The textures themselves are derived from scans of real actors, optimised for the topology of Character Creator’s CC3 Base+ (CC3+) characters. The wrinkles can be triggered by keyframe animation, or in real time by motion-capture data or Face Puppet, the facial puppeteering system in Reallusion’s iClone animation software.īased on high-resolution scanned textures, isolated into facial regions by masks It automatically generates wrinkles on a character’s face in response to changes in expression, layering finer, texture-based wrinkles over the larger folds of flesh generated by Character Creator’s expressions system. The dynamic wrinkles system is one of the longest-awaited features in Character Creator, having been originally scheduled for Character Creator 3.3 in 2020. Long-awaited dynamic wrinkles system automatically adds detail to facial animation Other changes include the option to export heads in a format usable with Epic Games’ MetaHuman framework, and updates to the AccuRig auto-rigging system and GoZ bridge to ZBrush. The update adds the much-anticipated dynamic wrinkles system, which automatically generates wrinkles on a character’s face in response to changes in expression, adding realistic detail to facial animations.

reallusion metahuman

Reallusion has released Character Creator 4.2, the latest version of its 3D character creation tool.









Reallusion metahuman